Physics-based Simulations for Animation

Date: 
Wednesday, September 30, 2009 - 17:30
Location: 
TH 331
Presenter: 
Professor Bill Hsu, Computer Science Dept., at SFSU
Abstract: 
Interactive applications such as games and virtual environments require efficient algorithms for simulating deformable bodies, fluids and particle systems. We will overview a few physics-based approaches and available software implementations.
Bio: 

Bill Hsu is an Associate Professor of Computer Science at SFSU. His research interests are in interactive computer music, computer architecture and performance measurement. Url: http://userwww.sfsu.edu/~whsu