Physics-based Simulations for Animation
Wednesday, September 30, 2009 - 17:30
Professor Bill Hsu, Computer Science Dept., at SFSU
Interactive applications such as games and virtual environments require efficient algorithms for simulating deformable bodies, fluids and particle systems. We will overview a few physics-based approaches and available software implementations.
Bill Hsu is an Associate Professor of Computer Science at SFSU. His research interests are in interactive computer music, computer architecture and performance measurement. Url: http://userwww.sfsu.edu/~whsu