Novel User Interfaces for Audio Retrieval and Processing
For decades, the user interfaces of software applications for handling retrieval and processing of audio have not changed dramatically and did not broadly adopt new technology. To improve on this, we present a range of techniques that leverage new input devices and build on computer graphics and automated acoustic content analysis. For instance, we demonstrate solutions to quickly search through large collections of sounds effect by listening to several ones simultaneously, to find music files with the help of automatically generated visual icons, and to represent audio plug-in effects through a file system.
Sebastian Heise and Michael Hlatky are M.Sc. students, Joern Loviscach is a professor in the Digital Media program of Hochschule Bremen. Sebastian has worked as a sound designer in game development teams at Gauselmann Group; Michael has done research on sound quality for Bang&Olufsen a/s and AUDI AG. Jörn works on computer graphics, human-computer interaction, and audio and music computing. He is a regular contributor to conferences such as SIGGRAPH, Eurographics and the AES Convention. In addition, he has published numerous chapters in book series such as Game Programming Gems and ShaderX Programming.