An Introduction to GPU Computing
GPU technology has dramatically changed the type and scale of real world applications that are possible. From motion picture production and gaming, to medical and physical sciences, the latest GPUs offer an order of magnitude more performance than previous generations. This talk will introduce the basic concepts of GPU computing and parallel programming.
Examples from entertainment and the sciences will be shown, with comparisons to highlight the differences from sequential programming.
Rama Hoetzlein is a Graphics Research Engineer at NVIDIA Corporation. He completed his Ph.D in Media arts from the University of California Santa Barbara in 2010. In 2011, he was a visiting professor of computer graphics at Aalborg University in Copenhagen. His current work focuses on fluid simulation, GPU computing, and workstation applications.