World of Balance


Jens Vanderhaeghe

Oral Defence Date: 

Thursday, December 15, 2016 - 12:15


TH 434


Prof. Ilmi Yoon & Assistant. Prof. Anagha Kulkarni


World of Balance is an ecology simulation game project that has been in development for almost 2 years. It provides a different, yet interesting approach to the way we analyze the changes of species population in an ecosystem, specifically the Serengeti ecosystem. The combination with game elements allows us to create a virtual ecosystem where users can interact with the environment by introducing different species into the mix to see how it affects the current ecosystem. Our main goal has always been trying to solve the question: How can we teach kids about Ecology, and how can we make it fun? By creating a videogame, an extremely popular medium among young people, we aim to teach kids something, while they may not even realize it. This presentation is an overview of my work on World of Balance throughout the past year. A deeper look at the techniques we used to make learning about ecology fun. It is also an overview of all the technical challenges faced, like maintaining a codebase that is several dozens of thousands lines large and collaborating with more than 35 different developers with different backgrounds and skillset.

Jens Vanderhaeghe

Ecology, Software Engineering, Class Project, Team project, Multiplayer Online Game, Unity, Java, Software Architecture, Continuous Integration